Hearing Event
In psychoacoustics a Hearing Event is called the perceived event, which stays in opposite to the Physical Event, that is called Sound-Event.
The perceived direction of an auditory event is called the Hearing Event Direction .
This may vary from the direction of he "physical" sound event.
The idea of the Spatial Audio-Mixer [FHSp] is to generate a selectable Hering event direction. [FHSp]® takes one or several time-synchronous audio tracks and processes in a spatial-mixed to a audio output signal for surround (free field) or headphone.
[FHSp]® is a software toolchain for mastering audio material that allows to arrange the receipted listening location in the horizontal plane. It produces different sets of audio outputs for binaural-headphones or for the different surround-audio setups (see below). These can be played using no extra hardware.
Effects like the doppler-effects are available, too.
The human auditory system can localize one or several sound sources very intuitively. The related Spatial audio content is needed in the wide field of multimedia, music-production and tele-communication.
The [FHSp]® Software toolchain allows the preparation of a several time-synchronous audio channels with the goal to produce a spatial listening-impression with selectable listening-localisations. It can "arrange" the listening position in the horizontal plane.
[FHSp]® produces spatial audio material to be listened with binaural headphones and another material for Surround Audio speakers (4.0, 5.1, 11.x) . Both fixed source positions and circular-motion of the audio-sources around the head are possible. Linear-motion of the audio sources relative to the listener (like doppler-effects) can also be provided.
Compared to STEREO audio content, which provides only left-right panning. The front/rear direction is not represented the classic STEREO technology.
The Tool-Chain [FHSp] allows for any track of a time- synchronous Audio content produce audio media to be played via
It is possible to produce fixed positions as well as motions of the spatial located source. Standard audio files are used.
Content produced with [FHSp]® can also position each single audio channel at any position around the head in the horizontal plane. Al positions front/front-left is also possible as rear/rear-right. As it is based on multi-track audio master-material, the manipulation of the spatial-configuration happens after the recording e.g. in post-production This makes the difference to other spatial audio techniques like dummy-head-microphone recording.
Certainly [FHSp]® can produce spatial audio content can be produced to be listened with binaural headphones and via Surround speaker systems (4.0, 5.x, 7.x, 11.x)