The human auditory system can localize several sound sources very intuitively. Even when they occur at the same time.
Curently the mainstream music listening habbits are likewise streaming stereo from the internet and listening via a mono Boombox or direkt from the mobile-phone.
But the trasformation to HIFI-Suround devices end consumer already took place.
Seen from a technical point of view, the transformation of the device-technology is on the end-consumer market.
With the future of gold-standard of multimedia, music-production and telecommunication.
The technlogy of [FHSp]® is a toolchain for creating audio material that allows to arrange the receipted listening location in the horizontal plane.
It produces audio-output for
Effects are availabe
The [FHSp]® is a Spatial-Surround toolchain that allows "Generating of Surround Audio Content"
[FHSp]® It is able
[FHSp]® can produce spatial audio-content for the "Audio-Configurations" :
Both fixed source positions and circularmotion of the audio-sources around the head are possible.
Linear-motion of the audio sources relative to the listener (for drive-byes with e.g doppler-effects) can also be provided.
As STEREO audio content, allows only panning, betweeen the speakers left/right. So the full horizontal plain cannot be konquered.
[FHSp]® Audio Content for Headphones whih allow to position each single audio channel at any position around the head in the horizontal plane.
The postions front/front-left is also possible as rear/rear-right.
As it is based on muli-track audio master-material, the maniputalation of the spatial-configuration happens after the recording e.g. in post-production
This makes the differece to other spatial audio techniques like dummy-head-microphone recording.
Production of spatial audio ("Suround") content
Properties of [FHSp]®
Demo material can be provided on request.
[FHSp]/Spectral-Spatial Mix
Is a fresh and innovative way to create surround audio content.
The method "Spectral-Spatial MIX.” extracts musical information from a source (e.g. the played note), and takes this information to add spatial information to the source itself and mixes a spatial signal to a final output audio signal.